Lobster Dice

pass & play · race to 100

Players

Game

Race to
Bank this to get in
Roll the two dice as many times as you like. Safe rolls add to your pile. Bank the pile to keep it.
One lobster (a 1): your turn ends and the pile is gone. Banked points survive.
Two lobsters: turn ends and your whole score drops to zero.
Doubles (not two lobsters): the pips count, but you must roll again — banking is locked.
Getting in: your score stays at zero until you bank 21 or more on a single turn.
Winning: first to bank 100 takes it.